The OODA loop is all about "information dominance" when applied to Maneuver Warfare. Your side knows where the other side is while you deny them that information about your own formations. Got a UAV spotting from beyond visible detection range? You can hit the enemy with artillery or precision guided munitions before they ever know they are in danger. That is an example of information dominance.
To explain what you need to have information dominance there are three things you need to know.
1. Where am I?
2. Where are my buddies?
3. Where are the bad guys?
If you know those three things, you will win the fight, or at worst NOT LOSE. Knowing those three bits of information allows you to get to the "D" part of the OODA loop and decide what to do, and allows you to decide to do something else as those bits of information change.
Network centric warfare is all about sharing information between individuals, teams, and larger formations across the battlespace. If a team out in the boonies finds the enemy Command Post, what can they really do about it? Not much until they share that information. Because they 1, know where they are (through compass/map or GPS, doesn't matter) they can answer #3 for their side (where is the enemy?) and once that information gets to someone who has an understanding of #2 (where are my buddies) they can make a decision to engage the enemy with the most effective or most expedient means available.
I've tried to incorporate elements of electronic warfare and information warfare into the FC7 to help people see where warfare is now, and where it might go in the future. Fiction is a great vehicle to test out concepts and tactics that I think will emerge as "common" in a potential future. Why did Johnny and Charlie have to work around jammers? What tactical advantage does jamming your enemy give you? To give you the answer, when you stop the enemies ability to communicate bits of information, even if someone knows all three bits, if they can't communicate that to someone who can allocate combat power to destroy the enemy, then that knowledge is functionally worthless.
And that it network centric warfare. The systems that are used to share information have varying levels of speed and robustness. I found it ironic that a commenter over at WRSA, from his computer, commented that he didn't know anything about network centric warfare because he didn't know much about computers.
The systems used to communicate don't matter so much as that communication is taking place. Tin cans and fishing line may work good enough in some situation, an IRC client might be preferred in others, heck even good old fashioned messenger will get the message through.
"A pebble can stop an avalanche, a branch can stop a flood. But they must be very well placed." I can't remember where I heard that, but it sums up the philosophy of "knowledge enables small things to have great results."
This is why I think that a Lone Wolf will be largely ineffective. A "lone operator" who is enabled by a shared awareness of people in his community is not a lone wolf, he is part of a larger network of shared information and understanding. Moishe fed Frank information, Frank performed analysis and planning which Moishe distributed to others. The flow of information is absolutely critical.
Now, what happens when you have too much of a good thing? Paralysis by analysis. You have so many options you can't choose one. I've been there, sometimes there are no standout good options, and someone just has to make a choice. However, it also means that you are likely "swimming in a sea of data but thirsting for information."
Data is a fact, "Johnny lives three blocks down from Frank". Facts alone do not give you a tactical advantage. Facts must be linked together with other facts, such as "A convoy of medical supplies will run at 5 P.M. every other Tuesday." and "The medical convoy route runs between Johnny and Frank's houses on a single lane dirt road to bypass a blown bridge."
Linking facts. Answering, "Where am I? Where are my buddies? Where is the enemy?" Sharing those bits of information with your peers, superiors, and subordinates. The "Network Centric Warfare" is not about the computer networks, voice and data networks, satellite links, or any other single bit of technology. It is about bringing people together for your team, and doing what you can to deny the enemy the free flow of information. Once the facts are linked together into information, processing that information becomes knowledge. And once you know what to do, you use experience to weigh knowledge against risks to make a wise decision.
Data, information, knowledge, wisdom. You can deny your enemy data you deny your enemy all that follows.
Other types of information warfare include informing and influencing public opinion. The Vietnam war protestors told outrageous lies that made it into history books because they made the lie big and kept telling it. When the people are decisive terrain, you want to have information dominance, you want to be credible, believable, and you want to discredit the other team.
You can't stop the signal.